LGJ: And still, they want to take away our games

This week’s LGJ address some possible alternate routes the government might use to regulate video games, rather than the typical violence argument.

Read on!

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About Mark Methenitis

Mark Methenitis is an attorney in Dallas Texas. Mark received his Juris Doctorate and his Master of Business Administration from Texas Tech University and his Bachelor of Arts from The University of Texas.

3 Responses to LGJ: And still, they want to take away our games

  1. Ryan says:

    what seems to be lacking in the discussions regarding video games and the violence and adult themes that they have is the aspect of sales, specifically WHERE something can or cannot be sold.

    The real police department of the video game world is what can or cannot be sold at Walmart. For the first time ever in the history of multimedia, or product – the merchant has enough power to actually influence what can and will be sold to the public.

    If Walmart won’t carry it – it is considered a death sentence for a video game. Games have been revamped entirely so that it would get walmart’s stamp of approval.

    This problem is being removed in tiny ways using digital distribution systems such as Steam and Impulse for PC gamers, but for console games – Walmart is the god that must be pleased.

    I’m less fearful of government regulation, as lets face it – It’s the goverment and there will be only gridlock in regard to this issue. I am quite fearful however of the merchant affecting what is produced on the grounds of distribution or lack there of. Laws or no laws, victory or defeat – it will not matter, as walmart controls what we see regardless of legality.

    That violent video game with adult situations and morally questionable choices? — It can be legal forever and a day, but if it gets a certain rating, Walmart will not stock the item, and thus – the item premptively is not created.

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