Author Archives: Suzanne Jackiw

About Suzanne Jackiw

Suzanne Jackiw is an official contributor to Law of the Game. She’s a student at Chicago-Kent College of Law, focused on Business and Intellectual Property issues related to video game law; and, she works as a business intern with several small indie game companies and as a law clerk for The Game Attorney. She has attended many video game development conferences, including Steam Dev Days and the Game::Business::Law Summit. The opinions expressed in her columns are her own. Reach her at Suzanne[dawt]Jackiw[aat]Gmail[dawt]com.

Analyzing Fandom: Cosplay

Continuing the exploration of fandom, and its associated legal snares, we turn to cosplay. Costumed play, cosplay for short, is the hobby, and sometimes profession, of dressing up as a character from fantasy, comics, tv, movies, video games, or any … Continue reading

The Tricky Business of NDAs

ZeniMax recently challenged Oculus VR over unspecified technology used in the Oculus Rift. They claim that between John Carmack leaving id Software, a subsidiary of ZeniMax, to join Oculus and Oculus having access to ZeniMax technology in the early stages … Continue reading

You Don’t Own It

A few months ago, Valve successfully defended a suit in Germany effectively ensuring that Steam users will not have the right to resell the games they own on Steam. Since users own the license to play the game rather than … Continue reading

Duke Nukem: Contractual Clarity

The issue of who owns what can be a sticky one, particularly when talking about something intangible, like intellectual property. Ownership can be transferred in just a few phrases. Ownership can be shared. Ownership can be divided piecemeal between several … Continue reading

Youthful Exuberance (TM)

It’s been all over the news. The video game industry is having a problem with trademarks because the idea of ownership doesn’t seems to align well with the goals of creativity. This is particularly evident in the recent media coverage … Continue reading

Patently Protected

Riot Games, creator of League of Legends, recently secured the patent for their spectator mode. The initial response was less than positive. Between King attempting to block the Banner Saga over trademark concerns and ongoing concerns over patent trolls, the … Continue reading

Candy Coated Parody

With the King candy trademark saga winding down, it’s an appropriate time to work through some developer reactions and their possible legal implications. Many took to the internet to voice their concerns, frustrations, confusion, and rage at the situation. Others … Continue reading

Royalties and Copyright Standing

Employers benefit from the labor of their employees in many ways beyond the day to day tasks assigned that employee. Copyrightable work produced within the scope of employment belongs to the employer as work for hire. Any other intellectual property … Continue reading

Wildly Flapping to React to Flappy Bird

Most app developers are well aware of the differences between the curated and heavily controlled market that is Apple’s iOS App Store and the Wild West-style free for all that is Google Play. Each has its charms, but Google often … Continue reading