Law of the Game on Joystiq: Trademark infringement? Not like-wii

So, heard about the weemote? Well, this week’s Law of the Game on Joystiq discusses the dispute between the weemote and the wiimote. It’s a trademark throwdown with a twist: the wiimote term was created by fans, not Nintendo.

Read on!

Disclaimer
The content of this blog is not legal advice.
It only constitutes commentary on legal issues,
and is for educational and informational purposes only.
Reading this blog, replying to its posts, or any other
interaction on this site does not create an
attorney-client privilege between you and the author.
The opinions expressed on this site are the opinions of the author only and not of any other person or entity.

Poker, The Internet, and The Skill-Chance Continuum

A particular question has been bothering me for quite some time now, specifically whether the skill chance ratio changes for online poker versus real life poker. The issue seems fairly straightforward, but the more I’ve analyzed it, the answer is far more complex than I would have anticipated.

To illustrate the issue, the game of poker has to be examined from both a chance and skill angle. For the purpose of this discussion, imagine that the poker game in question is consistent between the online and real world application, because changes in the rules would make this analysis less accurate. From a chance perspective, the games are theoretically identical. There are the same number of cards dealt at random in the same manner. Seeing this identical chance element may make many people stop their analysis, and that is the trap I initially fell into.

However, examining the games from a skill angle, there is a difference. Now, bear in mind this analysis is examining online poker without the use of webcams or other direct feeds on the actual faces of the players. Running a poker that requires active webcam use and participation (i.e. every player’s actual face and upper body must appear on camera at all times) may very well be no different than playing in person. But assuming a more traditional online poker venue where representation is by avatar and some sort of chat system, the online variant only has some of the skills that could be used in a real life game. Specifically, the online game does have the skill of reading your cards odds (although this may not be as great since online players can be referencing statistical information while playing) and reading your opponents’ betting behavior. Real life poker adds the entire dimension of reading the body language and behavioral quirks of your opponents. Theoretically, someone who took full advantage of all potential skill play in real life poker would be playing a greater skill game than someone utilizing all skill in online poker.

Thus creates the difficulty. If skill/chance is a spectrum, as practically all legal scholars cite, then how can online and real life poker be reconciled? Both have identical chance elements, but one has greater skill elements than the other. This leads to one of only two conclusions: Either skill and chance must be viewed in terms of a relativistic percentage scale, meaning that games with identical chance elements can have variable chance percentages based on the total skill elements in the game or the skill/chance spectrum can be extended, and is therefore not a static spectrum as it is often discussed. To put this into numeric terms, if poker has a chance value of 40, then under the first theory, the maximum value is always 100, so online poker would be 40/60 while real life poker would be 30/70. Under the second theory, the respective ratios would be 40/60 and 40/93.333 for a possible total of 133.333. Clearly either one accounts for this particular issue, and neither one is universally optimal over the opposite approach. Of course, it’s not as thought anyone is applying numerical analysis to the skill/chance ratio at this time.

However, where this may matter is for the discussion should the trend continue toward the legalization of skill games online versus the contined banning of chance games in the US, especially if a bill like the Skill Games Protection Act should pass. Really, this operates as an interesting thought exercise that may later prove more troublesome for figuring out there the skill game line will need to fall if this division is in fact going to determine online gambling legality in the US going forward.

Disclaimer
The content of this blog is not legal advice.
It only constitutes commentary on legal issues,
and is for educational and informational purposes only.
Reading this blog, replying to its posts, or any other
interaction on this site does not create an
attorney-client privilege between you and the author.
The opinions expressed on this site are the opinions of the author only and not of any other person or entity.

Law of the Game on Joystiq: Non-Disclosure Agre3ments

In an E3 edition of Law of the Game on Joystiq, we cover the little document that makes all the big surprises possible: the non-disclosure agreement.

Read on!

Disclaimer
The content of this blog is not legal advice.
It only constitutes commentary on legal issues,
and is for educational and informational purposes only.
Reading this blog, replying to its posts, or any other
interaction on this site does not create an
attorney-client privilege between you and the author.
The opinions expressed on this site are the opinions of the author only and not of any other person or entity.

Law of the Game on Joystiq: Time for Trademark

There was a bit of a mix up last week, but Law of the Game on Joystiq is back in force this week with an extensive discussion of the trademark registration process and trademarkability.

Read on!

Disclaimer
The content of this blog is not legal advice.
It only constitutes commentary on legal issues,
and is for educational and informational purposes only.
Reading this blog, replying to its posts, or any other
interaction on this site does not create an
attorney-client privilege between you and the author.
The opinions expressed on this site are the opinions of the author only and not of any other person or entity.

Law of the Game on Joystiq: No Freedom of Trash Talk

On this week’s Law of the Game on Joystiq, we discuss the ever-popular ‘freedom of speech’ argument with respect to Xbox Live trash talking and forum posts.

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Disclaimer
The content of this blog is not legal advice.
It only constitutes commentary on legal issues,
and is for educational and informational purposes only.
Reading this blog, replying to its posts, or any other
interaction on this site does not create an
attorney-client privilege between you and the author.
The opinions expressed on this site are the opinions of the author only and not of any other person or entity.

Blog of Note

Apparently, Law of the Game was the “Blog of Note” for June 19, 2008. Thank you for all of the kind words and well wishes from the visitors sent this way from Blogs of Note.

Disclaimer
The content of this blog is not legal advice.
It only constitutes commentary on legal issues,
and is for educational and informational purposes only.
Reading this blog, replying to its posts, or any other
interaction on this site does not create an
attorney-client privilege between you and the author.
The opinions expressed on this site are the opinions of the author only and not of any other person or entity.

Law of the Game on Joystiq: The Madden Suit

This week’s Law of the Game on Joystiq covers the recently filed class action against EA over their football exclusive licenses.

Read on!

Disclaimer
The content of this blog is not legal advice.
It only constitutes commentary on legal issues,
and is for educational and informational purposes only.
Reading this blog, replying to its posts, or any other
interaction on this site does not create an
attorney-client privilege between you and the author.
The opinions expressed on this site are the opinions of the author only and not of any other person or entity.

How to Regulate Games: A Guide for Legislators – A Followup

I’ve noticed that a lot of people have commented on the various reproductions of my How to Regulate Games: A Guide for Legislators since its posting a few weeks ago. There are, however, a number of points I’d like to clarify about that post and with regard to some of the comments I’ve seen on the stories about that article.

1. I am not pro-video game legislation. In fact, I think it’s largely unnecessary and that most of the proposed bills have been a wast of the taxpayer’s money in terms of legislative and judicial effort.

2. The main point of the piece was to point out the flaws that bill after bill have had. I generally expect people to learn from the mistakes of others rather than continue to repeat them.

3. Based on the FTC statistics on game sales, the ESRB and retailers are basically accomplishing the end goal of any sort of reasonable legislation pretty well. Is it perfect? No, but even items which are regulated (alcohol, tobacco, p0rnography) still end up in the hands of minors.

4. The ‘AO’ rating, unless stores begin to sell the games, is akin to classifying a game as pornography. Hence, that is why I said it had to reach the level of sexual simulation.

5. There was significant concern over ‘delegation of authority’ by Congress to a non-governmental body. The system I proposed is a quasi-hybrid of the FCC TV content system and the regulations on, for example, franchising. While an independent body is rating the game, the government is merely limiting the sale of a designated product (‘M’ rated games). Right now, all content on TV (other than sports and news) must be rated, broadcast or cable. Of course, the hybridization comes in from that being regulated on the basis of spectrum and this being regulated on the basis of commerce. Given that an actual sales transaction is involved, I think this has a much better tie to commerce than, say, Lopez. It’s my personal opinion that it would pass judicial muster, but only an actual test would tell. I have not run across a case that follows this closely enough to be able to tell. The only alternatives would be government game rating, which seems like an additional waste of taxpayer money, or a government absorption of the ESRB and MPAA, which seems unlikely. What hasn’t been proposed, but may also pass muster, would be a statutory definition that is then applied to the rating, which could then be applied to each title, but this is fairly complex and convoluted and lacks a resolution if the statute and the game rating don’t agree.

6. Some question was brought up as to appeals. The only place I would see an appeal is when a consumer feels the rating to be too low, thereby seeking a judicial remedy to have the game rated higher. Any squabbles between the ESRB and the game maker would be handled as they are now.

7. To those who cite the First Amendment, I think the argument can be made that restricting access to children is, at best, similar to other content restrictions with respect to children or, at worst, a time-place-manner restriction. Remember, no games are banned under those 9 points.

8. Some of the citations to the First Amendment and delegation of authority points cited Engdahl v. City of Kenosha, 317 F.Supp. 1133 (E.D. Wis. 1970), which didn’t allow the city to use MPAA ratings to bar kids from movies, but this case and statute were based on obscenity. There is no basis in obscenity in my 9 points.

I hope this clarifies some of my previous ambiguities.

Disclaimer
The content of this blog is not legal advice.
It only constitutes commentary on legal issues,
and is for educational and informational purposes only.
Reading this blog, replying to its posts, or any other
interaction on this site does not create an
attorney-client privilege between you and the author.
The opinions expressed on this site are the opinions of the author only and not of any other person or entity.

A Thompson – Methenitis Debate – The Rationale

A number of the comments to my ‘Thompson – Methenitis Debate‘ post asked that I clarify my new position with respect to my previous skepticism. Hopefully, this post will resolve that issue.

1. Properly planned, the event may reach more people in the mainstream.
I think proper venue and ample notification of the event could make this reach more people outside of the gamer culture. Moreover, if we make the debate available online (transcript, video, etc.), it would be a resource those looking to defend games could point to on a regular basis.

2. We, as gamers, would be taking advantage Jack’s seemingly endless publicity.
The fact is that no matter what happens, it seems that Jack will always have a spot on TV and radio. He is close to being a household name. Rather than viewing this as giving him more publicity, I really think it is an opportunity to take advantage of his publicity for our gain.
3. Jack’s position may not be as hardline as many people think.
In speaking to Jack, I get the feeling that his position isn’t nearly as anti-game as it’s often made out to be. At a bare minimum, getting him to set out his actual stance in his own words would likely make the debate much clearer. More importantly, if his position is exactly what we think, is there really any loss to the gaming community by his stating it again?

4. It would be fun, wouldn’t it?
Let’s be honest; it would probably be a pretty entertaining event. Jack hasn’t been open to many events like this, and it would be the first time he’s debating another attorney on the issue. I’m sure a lot of people would minimally find it interesting. And is entertainment such a bad reason?

In short, that is the basis for the debate.

Disclaimer
The content of this blog is not legal advice.
It only constitutes commentary on legal issues,
and is for educational and informational purposes only.
Reading this blog, replying to its posts, or any other
interaction on this site does not create an
attorney-client privilege between you and the author.
The opinions expressed on this site are the opinions of the author only and not of any other person or entity.

Law of the Game on Joystiq: May the Enforce Be With You

This week’s Law of the Game on Joystiq talks about enforcement and intellectual property.

Read on!

Disclaimer
The content of this blog is not legal advice.
It only constitutes commentary on legal issues,
and is for educational and informational purposes only.
Reading this blog, replying to its posts, or any other
interaction on this site does not create an
attorney-client privilege between you and the author.
The opinions expressed on this site are the opinions of the author only and not of any other person or entity.